A downloadable game

Pocket Golf is a table-top golf game inspired by real golf rules and strategy — simple to play, but surprisingly deep.

Pick your club, choose your direction, roll the dice, and watch the shot unfold. Accuracy, distance, and ball behavior depend on your club choice, terrain, and a bit of luck — just like real golf.

Real Golf, Table-Top Style
• Choose from Driver, Wood, Hybrid, Iron, Wedge, and Putter
• Set shot direction and roll the dice to determine accuracy
• Ball flight is affected by:
• Selected club
• Starting terrain
• Randomness from the dice

Dynamic Courses & Terrain
• Fairway, rough, green, sand, and water hazards
• Trees can be hit mid-flight, causing the ball to drop early
• Ball lands, rolls, and stops naturally on the tile grid

Authentic Golf Rules
• Finish each hole within the required number of strokes
• Real golf scoring: birdie, par, bogey, and more
• Play hole by hole across carefully designed courses

Competition & Progress
• Highscore tables for each course
• Eclectic scores to track your best result on every hole
• Earn achievements
• Compete with friends for the best score on the course

Pocket Golf blends strategy, chance, and golf knowledge into a relaxing yet competitive experience.

Perfect for quick sessions — or chasing the perfect round.

Published 3 days ago
StatusReleased
Release date 3 days ago
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorspectado
GenreSports
TagsGolf, pocket, Tabletop
Average sessionA few minutes
LanguagesEnglish
LinksHomepage

Available on

Comments

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The idea is original, imho could be more fun if it was applied to minigolf and one could deliberately bounce off obstacles. The dice confuses me though. I would expect that rolling 10 would make the ball go to the max distance limit of a given club. But instead, that often means going out of bounds and a roll of just a 5 will get me to the edge.

Rolling 10 will grant you maximum possible distance of the selected club. Each club has minimum and maximum distance - this is indicated by the two dashed circles.

On top of this, there is always "random" variations of the distance and angle based on starting terrain (smaller chance of clean hit), club and landing terrain - ball can roll after hitting the ground and will roll more on fairway/green then on rought grass / sand.

Also, the randomness is larger for higher numbers rolled and there is bigger chance not to swing perfectly. This is intentional as it is more true to reality... 

Maybe this should be more deeply explained in the help. 

Or you might remove the max distance indicator as it is mostly misleading?